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Apex & Chill Racing LeagueAPEX & CHILL

Apex AIOLe Mans UltimaterFactor 2

LMU Overlays for OBS & in-game

Twenty Le Mans Ultimate overlays in one Windows app: standings, relative, radar, a 3D track map, fuel, tyres, track limits and a working MFD. Send each one to OBS as a Browser Source for your LMU streaming overlay, draw it over the sim as an in-game HUD, or both. They run in the browser OBS already has, need no plugin for LMU, and work with rFactor 2.

Widgets
20
Track maps bundled
32
Destinations each
2
Hz, your choice
1–120
  • One price, every widget
  • No plugin needed for LMU
  • Runs in OBS's own browser
Overlay · StandingsLive
StandingsP12
LAP 12/40 1:24:0729 LAPS LEFT
HYPERCAR · #7 Conway · 3:24.892
LMP2 · #22 Albuquerque · 3:32.114
LMGT3 · #46 Rossi · 3:47.552
POS±DRIVERGAPAVGBESTVE
HYPERCAR6 CARS
1▲2TDRP1#7 Conway3:25.43:24.89284%
2FDRG2#51 Pier Guidi+4.8123:25.93:25.10781%
3▼1TDRG1#8 Buemi+9.2043:26.23:25.28879%
LMP29 CARS
1▲3ODRS3#22 Albuquerque3:32.83:32.11466%
2ODRS1#34 Smiechowski+3.5513:33.43:32.64062%
LMGT312 CARS
1BDRG3#46 Rossi3:48.03:47.552
2▲1PDRS2#92 Christensen+2.1403:48.63:47.998
3▲2MDRB2#63 Pereira+12.4083:49.13:48.201P
Apex & ChillYour sponsors, rotating
01Catalogue

Every LMU overlay in the box

Twenty widgets. Each has its own switch, its own two destinations (an OBS Browser Source and the in-game layer) and its own background-opacity override. All twenty are in the one price.

Standings

The full field with gaps, pit status, driver-rating badges and a last-5-lap pace column.

Relative / timing

Nearest cars on track with live delta, each tagged with its class in that class's colour.

Delta

Live gap to your own best lap, updating as you drive it.

Pace delta

Time and speed delta against session, all-time or last lap.

Reference pace

Your lap as a percentage of alien pace, on Ohne Speed's reference times.

Track map

The circuit as a lit 2.5-D ribbon with every car on it. 32 circuits bundled.

Proximity radar

A spotter's-eye strip drawn to true scale, plus the pit-release light.

NewLMU only

Race control

Start lights, flags, sector yellows and pit confirmations — without the stock HUD.

LMU only

Track limits

Points left, what each cut cost, and penalties named — drive-through, stop-go, DQ.

New

Speedo cluster

Speed, gear, revs, hybrid battery and aid chips — the panel lights up as revs rise.

Tyre temps

Four-corner temperatures with five view modes, from core temp to a full tyre map.

Pedal inputs

Throttle, brake and clutch trace that makes trail-braking style visible.

Pedals (vertical)

The same channels a quarter-turn round, with steering as a swept needle.

Motion

G-force, rotation and attitude in three independently switchable modes.

LMU only

Damage & repair

Component damage, repair seconds, and the live stop countdown.

LMU only

MFD control

The in-game pit menu and driving aids — readable and fully controllable.

Fuel calculator

Per-lap use, laps remaining, fuel-to-finish and your pit window.

LMU only

Fuel planner

Pre-race fuel and energy plan, live stint timer, fuel-ratio control.

Weather

Current conditions plus the short forecast that decides your tyre call.

Stream chat

YouTube and Twitch chat merged into one scrolling column, Super Chats included.

02On screen

Relative, radar, fuel and tyre overlays

The widgets below are rebuilt from the app's own drawing code. The data is a representative LMU session, not live telemetry.

RelativeLAP 12/40
Last
3:51.774
Best
3:48.201
Current
1:12.430
Delta
−0.412
⚑ BLUE · #7 M. Conway · LAPPING YOU · 1.4s
2HY#7 M. Conway−4.1
3P2#22 F. Albuquerque−2.9
9GT3#46 V. Rossi−1.2
12GT3#63 T. Pereira
11GT3#92 M. Christensen+1.8
14GT3👻#88 D. Serra+6.3
5HY#8 S. Buemi+11.7
RelativeThe nearest cars on track with a live delta, each tagged in its class colour.
637
RadarA spotter's-eye strip drawn to true scale, with the pit-release light built in.
Tyre TempsSOFT
Core temp · Auto
FL
88.4°
surf 94.2°
FR
91.7°
surf 98.0°
RL
96.2°
surf 103.4°
RR
99.8°
surf 108.1°
TyresFour-corner temperatures in five view modes, from core temp to a full tyre map.
KPH2877 420 RPM6FUEL62.4 L≈8.2 LAPSENERGY57%≈6.1 LAPSPROJECTED1:37.912−0.24BATTERY72%▼ REGENLIMITERREGEN 2TC 4PWR 2SLIP 3ABS 3

Speedo · Apex design — LMP2 crews get the Cosworth CDU design instead

SpeedoSpeed, gear, revs, hybrid battery and aid chips. The panel lights up as revs rise.
Race ControlGREEN
Green flag
S1S2S3
Race controlStart lights, flags, sector yellows and pit confirmations in your own layout.
Fuel50.9 L · 62%
LAP 12/40 1:24:0729 LAPS LEFT
Fuel
50.9 L
Laps
12.3
Energy
62.0 %
Laps
10.1
FUEL
Per Lap
4.1 L
Laps Left
12
To Finish
46.7 L
Margin
+4.2 L
⚡ 3 of 5 ahead pit first · +1.4 laps in hand
Refuel +38.4 LPit window: L18
FuelPer-lap use, laps remaining, fuel to finish and your pit window. The crew can follow the same numbers on the LMU pit wall.
Reference PaceGT3 · Grand Prix
102.4%GOOD
YOU
1:57.803
ALIEN
1:55.021
GAP
+2.78

Reference times by Ohne Speed

Ref paceYour lap on a six-band ladder, as a percentage of alien pace for your class and layout, on Ohne Speed's reference times. LMU telemetry review shows where the rest of the time went.
03Destinations

OBS overlays and in-game HUD, one switch each

Every widget has two independent destinations. Streamers use OBS, drivers who never stream use the in-game layer, and plenty run both: a full standings tower for the viewers, a slim relative and fuel readout for themselves.

Made for
OBSStreaming
In-gameDriving
Drawn by
OBSThe Chromium instance OBS already runs for Browser Sources. Nothing new starts on your PC.
In-gameThe app, directly over the sim.
Placement
OBSOne URL per widget, copied from its card, so each one sits exactly where your scene wants it.
In-gameA layout editor: drag and resize each widget over the cockpit, including onto the side screens of a triple-monitor rig.
Background
Its own opacity override on every widget.
Specific to it
OBSStream chat merges YouTube and Twitch into one column, Super Chats included.
In-gameRace control brings start lights, flags and sector yellows into your layout, so the stock HUD can go.
04MFD · LMU only

The LMU MFD, driven from your wheel

A working copy of LMU's MFD menu, driven from four buttons: race control at the top, LMU's own pit strategy in the middle, your driving aids underneath.

Overlay · MFDTeardown
MFDLIVE
Race control
PENALTIES0
SERVEOFF+
PIT REQUESTREQUESTED+
Pit strategy
FUEL:48 L+
VIRTUAL ENERGY:62 %+
FL TIRE:SOFT+
FR TIRE:SOFT+
RL TIRE:SOFT+
RR TIRE:SOFT+
FL PRESS:170 kPa+
F BRAKE DUCT:3+
REAR WING:7+
Driving aids
BRAKE BIAS56.4%+
TRACTION CONTROL4+
ABS3+
MOTOR MAP6+
ENGINE MIX2
  1. 1Race controlServing a penalty strips the stop back to no service, and leaves your wing, ducts, pressures and fuel ratio alone.
  2. 2Colour groupsTyres, pressures, ducts, aero, fuel and brakes each carry a colour, so the menu reads as blocks.
  3. 3Driving aidsBrake bias, TC, ABS and motor map, on the same four buttons.
  4. 4Read backEvery value is read back from the game before it's shown. If LMU refuses a change, you see what LMU kept.
  5. 5Tyre rowOnly offers compounds this car has at this event, and clamps at both ends so one blind press can't cancel the tyres you just booked.
  6. 6Four bindsUp, down, plus, minus. Put them on a wheel, a Stream Deck or a hotkey and every adjustable row is in reach.

Over LMU's REST API

Pit changes travel over LMU's own REST API. The in-game MFD never has to be on screen, and the game doesn't need to be the focused window.

Key-binding helper

The overlay presses LMU's own key bindings, and a wheel-only binding can't be pressed from outside the game. So the app finds what's unbound and binds it in one click, using scancodes no keyboard produces. Your existing binds aren't touched, a timestamped backup is taken first, and there's an undo.

Overlay · Track mapClassic red
Track MapSilverstone (ELMS)

32 circuits bundled · the rest learned from your first lap

0532 bundled, the rest learned

3D track map overlay

The radar tells you who is beside you. The track map shows where everyone is: traffic two corners ahead, the real gap to the car you're chasing, and whether a yellow is on your part of the circuit.

  1. 0132 circuits in the boxLe Mans, Spa, Monza, Sebring, Fuji, Imola and the rest of the LMU and WEC calendar.
  2. 02Everywhere else, learnedBuilt from your first lap, cached locally, drawn instantly after that.
  3. 03True world coordinatesA car running wide is drawn running wide.
  4. 04Your car carries the gradientEveryone else is in class colour. Pit lane is faded.

The circuit is a raised 2.5-D ribbon with a dot for every car in the session, lit as one material by one light. Each segment is shaded from the direction the road runs, so a straight and the corner it feeds read as two faces of one solid. Elevation is exaggerated and the road is extruded down to a ground plane, so a climb reads as the track pulling away from its base. Two styles ship: the classic red shown here, and a brand style that runs cyan at the start line to pink at the end of the lap.

LMU packs its circuits into encrypted archives, and no API exposes the shape of the road. The sim does publish where your car is thirty times a second. So the first time you drive an unknown track, the widget builds the map from your own lap, caches it locally and draws it instantly every session after. There's no per-track setup, at any LMU or rF2 circuit.

06The sim's own numbers

Track limits and pit-stop overlays

One tells you how many more careless kerbs you can afford. The other tells you what the next stop will cost.

LMU track limits overlay

A wheel over the line
0.25
A cut that gained time
1.00
Track Limits3.25 / 5
3.25Left+0.5
CUTS  0.25 · 0.5 · 1 · 0.25

Three 0.25s in a row is one kerb you clip every lap.
A single 1.00 is a mistake already made.

LMU charges each cut on the time it gained and issues a drive-through when your running total reaches the session's allowance. The headline number counts down, because that's the one you act on: “1.75” means a couple more careless kerbs and you're in the pit lane.

Penalties are named when they land (DRIVE THROUGH, STOP-GO 10S, even “serve within 3 laps”) and confirmed with PENALTY SERVED once paid. A rival's penalty online never touches your count.

Pit-stop predictor

Damage & RepairIN THE BOX
AERO36%
FRONT LEFT52%
FRONT RIGHT11%
REAR LEFT0%
REAR RIGHT0%
Release in
38.4 s
Damage 95 s
Tyres 5 s

Shown side by side — never summed

Repair
The sim's own live estimate, rounded up to the nearest 5 s so it matches the message on your screen.
Tyres
Priced separately and shown beside the repair time. Never summed.
In the box
The slot becomes a countdown to release, with a progress bar.
Past zero
It keeps counting and says so. The booked time is a floor: LMU adds a random delay at the stop and publishes only the cap.
Absolutely every LMU Apex & Chill member really should try this app. You will not be disappointed.
Timmy PModerator
07Weight

The lightest LMU overlays you can run

How it compares

Most overlay tools launch a second browser and draw your telemetry in it. That is a whole extra renderer competing with the sim for GPU frames.

Apex AIO's overlays are plain HTML and JavaScript, rendered by the Chromium instance OBS already runs for Browser Sources. On stream, nothing new starts. The setup workshop, StreamBot and the voice race engineer live in the control panel, not in your stream.

Spec sheet

Second browser
None. Nothing launches beside the game to draw the overlays.
Runtime downloads
None. Native fonts, no CDN.
Blur and backdrop filters
None. They are the expensive part of a glassy overlay.
Audio cues
Synthesised from an oscillator, not played from files.
Track map
~40 KB per circuit, drawn once then blitted each frame.
Telemetry rate
30 Hz default, 1–120 Hz on one slider.
Frame size
~1–2 KB of JSON over loopback, serialised once for every source.

rFactor 2 overlays, and where the data isn't there

The standings, relative, radar, track map, speedo, motion, pedals and fuel widgets work on rFactor 2 as well as LMU. The MFD, race control, track-limit, damage and setup features depend on data rFactor 2 doesn't publish, so on rF2 they read “no data” rather than showing a plausible zero.

Track-limit charges can arrive up to ~25 seconds late because of how LMU flushes its log. The total is right, sometimes late. Repair and tyre times are shown side by side rather than added, because whether they overlap hasn't been verified against a real stop.

08Install to on screen

Set up in OBS in minutes

Nothing to configure by hand. Open the app, tick what you want, paste a URL.

  1. 01

    Install and sign in

    One signed Windows installer, no SmartScreen warning. Create an account and start the 7-day trial. The server starts itself when the app opens.

  2. 02

    Tick the overlays

    Each widget is a card with a switch for OBS and a switch for in-game. One can be on and the other off.

  3. 03

    Paste a URL into OBS

    Copy the widget's Browser Source URL from its card into your scene. Or skip OBS and drag widgets over the sim instead.

  4. 04

    Updates wait for you

    The telemetry plugin installs itself. New versions are announced in the app and never installed for you, so an update can't interrupt a live stream.

09FAQ

LMU overlay questions

Why is Apex AIO lighter than other LMU overlays?

The overlays are plain HTML and JavaScript, rendered by the Chromium instance OBS already starts for Browser Sources, so nothing extra is shipped or launched. An overlay tool built on its own Electron app keeps a second full Chromium and Node process running for your whole stream. The widgets also skip web fonts, CDNs, and blur or backdrop filters. Telemetry is 1–2 KB per frame over a loopback WebSocket, at a rate you set.

Can I change my pit strategy from the overlay?

Yes. The MFD widget mirrors the sim's own pit menu and driving aids, and every adjustable row can be driven with four bindable buttons (up, down, plus, minus) on a wheel, a Stream Deck or a hotkey. No other LMU overlay does this. Pit changes go over LMU's REST API, so the in-game MFD never has to be on screen and the game doesn't need to be the focused window.

Are the track-limit points accurate?

Yes. They're the sim's own numbers. LMU writes its stewarding to its trace log, and the overlay reads that log. The reader was validated against a real session-end results file and reproduced every charge from that race, in order. Penalties use the stewards' wording (DRIVE THROUGH, STOP-GO 10S) with a PENALTY SERVED confirmation, and a rival's penalty online never touches your own count. One caveat: LMU flushes the log in blocks, so a charge can show up to ~25 seconds after the cut. The final total is always correct.

How do I add an LMU overlay to OBS?

Install Apex AIO, sign in and start the trial. The overlay server starts itself when the app opens. Tick the widgets you want, copy each one's Browser Source URL from its card, and paste it into a Browser Source in your OBS scene. There is nothing to set up in a terminal, config file or game directory; Le Mans Ultimate works out of the box over its own REST API.

Are all the LMU overlays included in the subscription?

Yes. There is one plan: 7 days free, then £4.99 a month. It includes all twenty widgets in both destinations (OBS and in-game), the race engineer, setup tools, pit wall and every update. There is no cut-down tier and no widget held back as an upsell.

Can I use the overlays without streaming?

Yes. Every widget has two independent destinations: an OBS Browser Source, and an in-game layer drawn over the sim itself. If you don't stream, use the in-game layer and the layout editor to drag and resize each widget where you want it over the cockpit, including onto the side screens of a triple-monitor rig. Streamers use OBS. Plenty of people run both at once.

How do the 3D track maps work?

32 LMU and WEC circuits ship bundled and draw as soon as you load in. For any other track, the widget builds the map from your first lap. LMU packs its circuits into encrypted archives and no API exposes the shape of the road, but the sim does publish your car's position 30 times a second. The map is then cached locally and drawn instantly in every later session. There's no per-track setup.

What are the best LMU overlays?

It depends what you race with, but a good Le Mans Ultimate set covers timing, traffic, the car and strategy. Apex AIO ships twenty widgets for that: standings, relative, delta, proximity radar, fuel calculator, tyre temps, pedals and a speedo cluster. It also has a fully working MFD you can drive from your wheel, track limits in the stewards' own points, a pit-stop predictor built from the sim's repair estimate, a 3D track map with 32 circuits bundled, and your pace against Ohne Speed's reference times. Every one runs in OBS's own browser or over the game, and all of them are in the one price.

Can I change how often the overlays update?

Yes. Telemetry is sent at 30 Hz by default, and one slider takes it anywhere from 1 to 120 Hz. Each frame is compact JSON of around 1–2 KB over a loopback WebSocket, so it never leaves your machine, and it is serialised once and shared by every source rather than re-encoded per widget.

Apex AIOv1.1.1

Try it free for 7 days

Every LMU overlay, in OBS, over the sim or both, plus the race engineer, setups, pit wall and Review in the same app. Install it before your next session.

Platform
Windows
Trial
7 days
Then
£4.99/mo

Everything included. One plan.